xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } Header { 1; 0; 1; } Mesh object0 { 30; -4.032391;4.899019;-39.505329;, -4.032526;4.890853;-38.005283;, -4.032526;-4.857732;-38.058346;, -4.032391;4.899019;-39.505329;, -4.032526;-4.857732;-38.058346;, -4.032391;-4.849567;-39.558392;, 3.967700;4.899018;-39.504601;, 3.967564;4.890852;-38.004555;, -4.032527;4.890852;-38.005283;, 3.967700;4.899018;-39.504601;, -4.032527;4.890852;-38.005283;, -4.032391;4.899018;-39.505329;, -4.032391;-4.849567;-39.558392;, -4.032527;-4.857732;-38.058346;, 3.967564;-4.857732;-38.057617;, -4.032391;-4.849567;-39.558392;, 3.967564;-4.857732;-38.057617;, 3.967700;-4.849567;-39.557663;, 3.967700;-4.849567;-39.557663;, 3.967564;-4.857732;-38.057617;, 3.967564;4.890852;-38.004555;, 3.967700;-4.849567;-39.557663;, 3.967564;4.890852;-38.004555;, 3.967700;4.899018;-39.504601;, 3.967531;-4.857710;-38.057674;, -4.032492;-4.857680;-38.058403;, -4.032513;4.890810;-38.005341;, 3.967531;-4.857710;-38.057674;, -4.032513;4.890810;-38.005341;, 3.967509;4.890807;-38.004612;; 10; 3;2,1,0;, 3;5,4,3;, 3;8,7,6;, 3;11,10,9;, 3;14,13,12;, 3;17,16,15;, 3;20,19,18;, 3;23,22,21;, 3;26,25,24;, 3;29,28,27;; MeshMaterialList { 5; 10; 0;, 0;, 1;, 1;, 2;, 2;, 3;, 3;, 4;, 4;; Material { 0.498039;0.498039;0.498039;1.0;; 1.0; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "../image/box_top.gif"; } #TextureFilename } # Material Material { 0.498039;0.498039;0.498039;1.0;; 1.0; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "../image/box_top.gif"; } #TextureFilename } # Material Material { 0.498039;0.498039;0.498039;1.0;; 1.0; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "../image/box_top.gif"; } #TextureFilename } # Material Material { 0.498039;0.498039;0.498039;1.0;; 1.0; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "../image/box_top.gif"; } #TextureFilename } # Material Material { 0.698039;0.698039;0.698039;1.0;; 1.0; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "../image/box_boxart.gif"; } #TextureFilename } # Material } # MeshMaterialList MeshNormals { 10; -1.000000;0.000000;-0.000090;, -1.000000;0.000000;-0.000090;, 0.000000;0.999985;0.005443;, 0.000000;0.999985;0.005443;, 0.000000;-0.999985;-0.005443;, 0.000000;-0.999985;-0.005443;, 1.000000;0.000000;0.000091;, 1.000000;0.000000;0.000091;, -0.000091;-0.005443;0.999985;, -0.000091;-0.005443;0.999985;; 10; 3;0,0,0;, 3;1,1,1;, 3;2,2,2;, 3;3,3,3;, 3;4,4,4;, 3;5,5,5;, 3;6,6,6;, 3;7,7,7;, 3;8,8,8;, 3;9,9,9;; } # MeshNormals MeshTextureCoords { 30; 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 0.999997;0.999997;, 1.000000;0.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 0.000003;0.000000;; } # MeshTextureCoords } # Mesh